Each mage in the college must learn to master the fear within him to become a master of darkness. This is only accomplished through many years of study and an uncommon inner
strength. The mages of darkness form a small, elite group who tend to remain aloof from society. They prefer stealth, cunning, and secrecy to direct confrontation. The sense
of mystery, awe, and fear they inspire is possibly enhanced by their silence. Mages of Darkness must remain silent while using their magic and prefer to speak to other members
of the college through a highly advanced sign language. (This is seldom taught to others, although it is not forbidden.)
GMs may allow other limitations than those taken. These could include, 2X END in sunlight, Caster must remain silent, Not in the presence of loud noises, just to name a few.
Game Information: Dispel 10d6 (30 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Perceivable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 6 points
Game Information: (Total: 50 Active Cost, 14 Real Cost) Mind Link, One Specific Mind, No LOS Needed, Unlimited range in this dimension (20 Active Points); Requires A Magic Roll (-1/2), Requires Mana (-1/2), 2 Continuing Charges lasting 20 Minutes each (Must Study Spell Book For 4 Hours To Recover; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4) (Real Cost: 7) plus Clairsentience (Sight And Hearing Groups) (30 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Single Comman "Flee" (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), IIF (Black Onyx Ring; -1/4), Gestures (-1/4) (Real Cost: 7). Cost: 14 points
Game Information: Detect Magic 11- (Unusual Group), Discriminatory, Range, Sense (15 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Perceivable (-1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 3 points
Game Information: Sight and Hearing Groups Images, +/-5 to PER Rolls, Area Of Effect (16m Radius; +3/4) (52 Active Points); 2 Continuing Charges lasting 1 Extra Phase each (Must Study Spell Book For 4 Hours To Recover; -1 1/4), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 13 points
Game Information: Dispel 12d6, Fire & Light Based Spells (+1) (72 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Perceivable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 15 points
Game Information: Invisibility to Sight and Hearing Groups, No Fringe (35 Active Points); Perceivable (-1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Dispelled In Direct Sunlight (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4), 2 Continuing Charges lasting 1 Hour each (Must Study Spell Book For 4 Hours To Recover; -0). Cost: 9 points
Game Information: Teleportation 10m, Position Shift (15 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), From Shadow To Shadow Only (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 3 points
Game Information: Darkness to Sight, Hearing, Smell/Taste, Mental and Touch Groups and Spatial Awareness 4m radius, Personal Immunity (+1/4) (56 Active Points); Requires A Magic Roll (-1/2), Requires Mana (-1/2), Extra Time (Full Phase, -1/2), 2 Continuing Charges lasting 20 Minutes each (Must Study Spell Book For 4 Hours To Recover; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 16 points
Game Information: Change Environment (-5 to Normal Sight PER Rolls, -5 to Nightvision PER Rolls), Personal Immunity (+1/4), Area Of Effect (8m Radius; +1/2) (35 Active Points); Requires A Magic Roll (-1/2), Requires Mana (-1/2), 2 Continuing Charges lasting 20 Minutes each (Must Study Spell Book For 4 Hours To Recover; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 13 points
Game Information: Resistant Protection (6 PD/6 ED) (22 Active Points); Requires A Magic Roll (-1/2), Requires Mana (-1/2), Perceivable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4), 2 Continuing Charges lasting 6 Hours each (Must Study Spell Book For 4 Hours To Recover; +1/4). Cost: 7 points
Game Information: Barrier 7 PD/7 ED, 0 BODY (up to 1m long, 1m tall, and 1/2m thick), Opaque Sight Group, Personal Immunity (+1/4) (42 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 10 points
Game Information: Hand-To-Hand Attack +1d6, Armor Piercing (+1/4) (6 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Hand-To-Hand Attack (-1/4), Gestures (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), IIF (Black Onyx Ring; -1/4). Cost: 1 points
Game Information: Mind Control 8d6 (Human and Effect Creatures classes of minds) (45 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Single Command "Flee" (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4). Cost: 9 points
Game Information: Hearing Group Flash 1d6 (3 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4), Perceivable (-1/4). Cost: 1 points
Game Information: (Total: 100 Active Cost, 19 Real Cost) Major Transform 3d6 (Insane Person, Rest & Seperation From Caster), NND (Power Defense, EGO 20+; +1) (60 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Extra Time (Extra Phase, -3/4), Requires A Magic Roll (-1/2), Requires Mana (-1/2), No Range - Must Touch (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), IIF (Black Onyx Ring; -1/4), Gestures (-1/4) (Real Cost: 11) plus Drain STR 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) (20 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), No Range - Must Touch (-1/2), Linked (Transform; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4) (Real Cost: 4) plus Drain EGO 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) (20 Active Points); 2 Charges (Must Study Spell Book For 4 Hours To Recover; -1 1/2), Requires A Magic Roll (-1/2), Requires Mana (-1/2), No Range - Must Touch (-1/2), Linked (Transform; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4) (Real Cost: 4). Cost: 19 points
Game Information: (Total: 35 Active Cost, 8 Real Cost) Blast 3d6, NND (ED; All Or Nothing; Life Support - Slef Contained Breathing Or Similiar; +1/2), Constant (+1/2) (30 Active Points); 2 Continuing Charges lasting 1 Extra Phase each (Must Study Spell Book For 4 Hours To Recover; -1 1/4), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4) (Real Cost: 7) plus Darkness to Sight Group 1m radius (5 Active Points); 2 Continuing Charges lasting 1 Extra Phase each (Must Study Spell Book For 4 Hours To Recover; -1 1/4), Requires A Magic Roll (-1/2), Requires Mana (-1/2), Linked (Blast; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), IIF (Black Onyx Ring; -1/4) (Real Cost: 1). Cost: 8 points