Psionics
Students of Psionics use the powers of their mind to work magical like abilities. They require an iron discipline, and constantly strive to mold their minds to their greatest potential. Psionicist requires the mind to be re-attuned after long periods of disuse. This involves a daily one-hour ritual of meditation. Psionicist are unexceptional in combat, but excel in using subterfuge and unseen powers to win the day.
Psionicist use a gem-like Focus made of fine crystal, which glows when casting. This crystal may be held or worn on a necklace or ring.
Basic Abilities
Alter Self
This allows the caster to take on the shape of any humanoid creature
Power: Shape Shift Sight Group, Cellular, Variety of Shapes - Humanoid Limited Group of Shapes, Hearing Group, Smell/Taste Group
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -3
Energy (END): 3
Game Information: Shapeshift (Sight, Hearing and Smell/Taste Groups, Limited Group of Shapes), Cellular (30 Active Points); RSR (-1/2), 4 Recoverable - Must Meditate for 1 Hour Charges (-1/2), OIF (Crystal, held or worn; -1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 8 points
Chameloen Power
The psionidst using this power actually hanges the coloration of his skin, clothing, and equipment to match his background.
Power: Invisibility Sight Group
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -3
Energy (END): 3
Game Information: Invisibility to Sight Group (30 Active Points); OIF (Crystal, Carried or Worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4), Limited Power Must Meditate 1 Hour each Day (-1/4), Only To Blend Into Psionicist Surroundings (-1/4), 4 Continuing Charges lasting 1 Hour each (Recovers After 1HR Of Meditation; +1/2). Cost: 9 points
Hightened Perception
This ability allows a Psionicist to Highten all his senses temporarily
Power: Enhanced Perception all Sense Groups
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -2
Energy (END): 2
Game Information: +4 PER with all Sense Groups (18 Active Points); OIF (Crystal, Carried or Worn; -1/2), Requires A Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 Target's DCV; -1/4), Incantations (-1/4), Limited Power Must Meditate 1 Hour each Day (-1/4), 4 Continuing Charges lasting 1 Hour each (Recovers After 1HR Of Meditation; +1/2). Cost: 6 points
Comprehend Languages
The caster is able to focus his/her mental faculties and understand any language
Power: Universal Translator
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -2
Energy (END): 2
Game Information: Universal Translator 11- (20 Active Points); 4 Charges (After 1 hour of Meditation; -1), RSR (-1/2), Concentration (0 Target's DCV; -1/2), OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 5 points
Dimensional Door
The caster can open a small mental doorway and step through. This allows him/her to cover small areas or to move through walls.
Power: Teleportation, x2 Increased Mass, Position Shift, No Relative Velocity
Target: Self Only
Duration: Instant
Range: None
Magic Roll Penalty: -3
Energy (END): 3
Game Information: Teleportation 5m, No Relative Velocity, Position Shift, x2 Increased Mass, Safe Blind Teleport (+1/4) (31 Active Points); 4 Charges (After 1 hour of Meditation; -1), RSR (-1/2), OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 8 points
Dimensional Teleport
Allows the caster to teleport to other dimensions, taking others with him/her
Power: Extra-Dimensional Movement Any Dimension, Any Location, x4 Increased Weight, Position Shift
Target: Self Only
Duration: Instant
Range: None
Magic Roll Penalty: -6
Energy (END): 6
Game Information: (Any Dimension, Any Location), Position Shift, x4 Increased Weight (60 Active Points); 4 Charges (After 1 hour of Meditation; -1), Extra Time (Full Phase, -1/2), RSR (11- roll; -1/2), Concentration (0 Target's DCV; -1/2), OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 13 points
Mental Healing
Caster can uses his mental focus to heal others
Power: Compound Power
Target: N/A
Duration: Instant
Range: None
Magic Roll Penalty: -5
Energy (END): 5
Game Information: (Total: 48 Active Cost, 10 Real Cost) Aid Stun 5d6 (30 Active Points); 4 Charges (After 1 hour of Meditation; -1), Extra Time (Full Phase, -1/2), RSR (-1/2), UBO (-1/2), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4) (Real Cost: 6) plus Aid Body 3d6 (18 Active Points); 4 Charges (After 1 hour of Meditation; -1), Extra Time (Full Phase, -1/2), RSR (-1/2), UBO (-1/2), Grantor can only grant the power to others, Grantor pays the END whenever the power is used, OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4) (Real Cost: 4). Cost: 10 points
Levitate
Caster can levitate themselves
Power: Flight, Position Shift
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -1
Energy (END): 1
Game Information: Flight 10m, Position Shift (15 Active Points); 4 Charges (After 1 hour of Meditation; -1), RSR (-1/2), OIF (Cystal, Carried or worn; -1/2), Limited Power Vertical Only (-1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 3 points
Locate Mind
Caster is able to locate an individual by his mind
Power: Mind Scan (Humanoid)
Target: ECV
Duration: Constant
Range: None
Magic Roll Penalty: -4
Energy (END): 2
Game Information: Mind Scan 8d6 (Humanoid class of minds) (40 Active Points); 4 Charges (After 1 hour of Meditation; -1), OIF (Cystal, Carried or worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Half Endurance (-1/4), Gestures (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 10 points
Mental Cloak
Caster is able to hide from others by blocking themselves from others minds
Power: Invisibility Sight Group, No Fringe, Hearing Group, Mental Group, Smell/Taste Group
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -7
Energy (END): 7
Game Information: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups, No Fringe (67 Active Points); Extra Time (Full Phase, -1/2), RSR (11- roll; -1/2), OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4), 4 Continuing Charges lasting 1 Hour each (After 1 hour of Meditation; +1/2). Cost: 19 points
Mental Domination
Caster can forces others to do their bidding
Power: Mind Control
Target: ECV
Duration: Constant
Range: LOS
Magic Roll Penalty: -7
Energy (END): 3
Game Information: Mind Control 10d6, Constant (+1/2) (75 Active Points); 4 Charges (After 1 hour of Meditation; -1), OIF (Cystal, Carried or worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Half Endurance (-1/4), Gestures (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 19 points
Mental Reinforcement
Caster is able to increase others force of will
Power: Aid (Ego)
Target: Target's DCV
Duration: Instant
Range: None
Magic Roll Penalty: -4
Energy (END): 4
Game Information: Aid Ego 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) (36 Active Points); 4 Charges (After 1 hour of Meditation; -1), OIF (Cystal, Carried or worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 9 points
Mental Shift
Caster can teleport up to 1 mile safely, may also mentally memorise 2 locations to teleport too.
Power: Compound Power
Target: N/A
Duration: Instant
Range: None
Magic Roll Penalty: -10
Energy (END): 9
Game Information: (Total: 96 Active Cost, 21 Real Cost) Teleportation 15m, Position Shift, x2 Increased Mass, Safe Blind Teleport (+1/4), Megascale (1m = 100,000 km; +1 1/4), MegaScale (1m = 10 km; +1 1/4) (94 Active Points); 4 Charges (After 1 hour of Meditation; -1), RSR (11- roll; -1/2), Extra Time (Full Phase, -1/2), OIF (Cystal, Carried or worn; -1/2), Limited Power Safe Blind Teleport on 11-less (-1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4) (Real Cost: 19) plus Teleportation: Fixed Location (2 Locations) (Real Cost: 2). Cost: 21 points
MInd's Eye
Caster can veiw areas not within their line of sight
Power: Clairsentience Hearing Group, Transmit, Telescopic (+2): +2, x16 Range
Target: Area
Duration: Constant
Range: 3,200m
Magic Roll Penalty: -4
Energy (END): 4
Game Information: Clairsentience (Hearing Group), x16 Range (3,840m), Telescopic (+2): +2, Transmit (44 Active Points); 4 Charges (After 1 hour of Meditation; -1), Extra Time (Full Phase, -1/2), RSR (11- roll; -1/2), OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 10 points
Mind Speak
Caster can speak to others just by using their minds
Power: Telepathy
Target: ECV
Duration: Instant
Range: LOS
Magic Roll Penalty: -4
Energy (END): 2
Game Information: Telepathy 8d6 (40 Active Points); 4 Charges (After 1 hour of Meditation; -1), OIF (Cystal, Carried or worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Half Endurance (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 11 points
Strength of Mind
Caster can temporarily increase their strength
Power: STR
Target: Target's DCV
Duration: Constant
Range: None
Magic Roll Penalty: -3
Energy (END): 1
Game Information: +30 STR (30 Active Points); 4 Charges (After 1 hour of Meditation; -1), No Figured Characteristics (-1/2), RSR (11- roll; -1/2), OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Half Endurance (-1/4), Limited Power Cannot Use For More Than 2 Turns (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 6 points
Telepathic Contact
Xaster is able to mind link with a willing target
Power: Mind Link One Specific Mind, No LOS Needed
Target: ECV
Duration: Constant
Range: LOS
Magic Roll Penalty: -1
Energy (END): 1
Game Information: Mind Link, One Willing Mind, No LOS Needed (15 Active Points); 4 Charges (After 1 hour of Meditation; -1), OIF (Cystal, Carried or worn; -1/2), Requires A Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 Target's DCV; -1/4), Gestures (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 4 points
Defensive Abilities
Displacement
This power resembles the displacer beast'snatural ability to make itself appear to be up to 3 feet from his actual location.
Power: Combat Skill Levels with a small group of attacks
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: 0
Energy (END): 1
Game Information: +1 with Target's DCV (4 Active Points); OIF (Crystal, Carried or Worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4), 4 Continuing Charges lasting 20 Minutes each (Recovers After 1HR Of Meditation; +1/4). Cost: 1 points
Mental Armor
Casts creates a barrier around themselves, protecting them from damage.
Power: Resistant Protection, Protect Carried Items(Defensive)
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -5
Energy (END): 5
Game Information: Resistant Protection (5 PD/5 ED/5 Mental Defense) (Protect Carried Items) (51 Active Points); OIF (Cystal, Carried or worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4), 4 Continuing Charges lasting 1 Hour each (After 1 hour of Meditation; +1/2). Cost: 17 points
Mental Shield
The caster creates a perceived buckler on 1 arm for extra protection
Power: Resistant Protection, Protect Carried Items(Defensive)
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -3
Energy (END): 3
Game Information: Resistant Protection (3 PD/3 ED) (Protect Carried Items) (28 Active Points); Requires A Roll (-1/2), OIF (Cystal, Carried or worn; -1/2), Limited Power Attack Hits Shield on 11-less (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), Visible Shimmer Buckler On 1 Arm (-1/4), Requires Familiar With Shields (1pt Skill) (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4), 4 Continuing Charges lasting 1 Hour each (After 1 hour of Meditation; +1/2). Cost: 7 points
Mental Wall
Caster creates a metal wall to prtect them and others
Power: Barrier (Defensive)
Target: Area
Duration: Constant
Range: 420m
Magic Roll Penalty: -6
Energy (END): [4 cc]
Game Information: Barrier 8 PD/8 ED/5 Mental Defense, 0 BODY (up to 6m long, 2m tall, and 1/2m thick), Constant (+1/2) (63 Active Points); OIF (Cystal, Carried or worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Gestures (-1/4), Visible Shimmer Wall In Front Of Caster (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4), 4 Continuing Charges lasting 5 Minutes each (After 1 hour of Meditation; -0). Cost: 21 points
Offensive Abilities
Body Weapondry
This ability allow the Psionicist to change his arms into any weapon he wishes. Psionicist doesn't need the weapon familiarity for the weapon to use.
Power: Killing Attack - Hand-To-Hand (ED)
Target: Target's DCV
Duration: Instant
Range: None
Magic Roll Penalty: -1
Energy (END): 1
Game Information: Killing Attack - Hand-To-Hand 1d6 (3 1/2d6 w/STR) (15 Active Points); 4 Charges (Recovers After 1HR Of Meditation; -1), Requires A Roll (-1/2), OIF (Crystal, Carried or Worn; -1/2), Concentration (1/2 Target's DCV; -1/4), Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 Hour A Day (-1/4). Cost: 4 points
Death Field
This ability allow the Psionicist to create a field around him/herself that drains the live from everyone in the area. The drain effects friend and foe
Power: Drain (BODY)
Target: Area
Duration: Instant
Range: 300m
Magic Roll Penalty: -4
Energy (END): 4
Game Information: Drain BODY 3d6, Area Of Effect (3m Radius; +1/4), Armor Piercing (+1/4) (45 Active Points); 4 Charges (Recovers After 1HR Of Meditation; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Psionicist Lose 1/2 BOD Tthat Targets Take; -1), OIF (Crystal, Carried or Worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4), Limited Power Must Meditate 1 Hour each Day (-1/4). Cost: 9 points
Death Field II
This ability allow the Psionicist to create a field around him/herself that drains the live from every enemy in the area. This ability is bought and real cost divided by 2 instead of the normal divided by 3
Power: Drain (BODY)
Target: Area
Duration: Instant
Range: 300m
Magic Roll Penalty: -5
Energy (END): 10
Game Information: Drain BODY 3d6, Armor Piercing (+1/4), Area Of Effect (3m Radius; +1/4), Selective (+1/4) (52 Active Points); 4 Charges (Recovers After 1HR Of Meditation; -1), Side Effects, Side Effect occurs automatically whenever Power is used (Psionicist Lose 1/2 BOD Tthat Targets Take; -1), OIF (Crystal, Carried or Worn; -1/2), Requires A Roll (-1/2), Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4), Limited Power Must Meditate 1 Hour each Day (-1/4). Cost: 9 points
Mental Blast
This spell allows the caster to focus his mind and lash out with a blow of telekinetic force.
Power: Mental Blast
Target: ECV
Duration: Instant
Range: LOS
Magic Roll Penalty: -2
Energy (END): 2
Game Information: Ego Attack 2d6 (20 Active Points); 4 Charges (After 1 hour of Meditation; -1), RSR (-1/2), OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 5 points
Mental Blast- Multiple
This spell allows the caster to focus his mind and lash out with a blow of telekinetic force to several targets
Power: Mental Blast
Target: Area
Duration: Instant
Range: LOS
Magic Roll Penalty: -3
Energy (END): 3
Game Information: Ego Attack 2d6, Area Of Effect (2m Radius; +1/4), Selective (+1/4) (30 Active Points); 4 Charges (After 1 hour of Meditation; -1), RSR (-1/2), OIF (Cystal, Carried or worn; -1/2), Gestures (-1/4), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 7 points
Mental Fist
This spell allows the caster to focus his mind and lash out with a blow of telekinetic force.
Power: Blast (PD)
Target: Target's DCV
Duration: Instant
Range: 300m
Magic Roll Penalty: -3
Energy (END): 3
Game Information: Blast 6d6 (30 Active Points); 4 Charges (After 1 hour of Meditation; -1), OIF (Cystal, Carried or worn; -1/2), Requires A Roll (-1/2), Concentration (1/2 Target's DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), Limited Power Must Meditate for 1 hour a day (-1/4). Cost: 7 points