
Whatever the cause, nation rose up against nation and deadly war was waged. Awesome weapons of destruction scoured the
earth, deadly lasers, dread atomic bombs, chemical and biological agents that dissolved flesh, all did their terrible work. Oceans
boiled. Continents buckled. The skies blazed with the light of unholy energies, millions died. Once a planet of over a billion human
inhabitants were reduced to less that 100,000 scattered about the remain landscape. By the time the violence subsided, the very
face of the world had changed. Mountains had fallen. Rivers tamed for hundreds of years raged wildly through broken dams. Not a
single city remained intact. Continents had been destroyed or drastically changed forever. The Black Years descended.
But the world was granted a second chance, a legacy to all the creatures of Earth. To survive the deadly wilderness, one had to
either learn to resist the earth poisons or to adapt to them. The few who found the means to resist continued the pure strain
species of man. Most plants and creatures changed and adapted to the awful new world. And with those changes, the creatures
of the world realized new and great-untapped powers. Many gained intelligence and discovered amazing mental powers never
before known. The world witnessed the birth of countless new and sometimes violent species.
This then is the way the world is. It is a land of brooding, gigantic forests, wild unbroken plains, and rugged mountains. In places
the wilds give way to man-made deserts and death lands. The ruins of the past dot the landscape. In this world, nature is
merciless, death is quick, and strangers are regarded with caution and suspicion. Scattered across the continent are tiny
settlements of intelligent creatures and those pitiful remnants of ancient America’s society who still survive, scratching a
precarious living from the hostile land. Their only hope is to recover the glory of the past, to rebuild society, to restore the age of
wonder and prove themselves worthy heirs of mankind. For somewhere, out there in the Great Void, awaits the brothers of this
world. If only the intelligent races can mature from their barbarism, and escape the wilderness, then they may at last be welcomed
into those lost Worlds of Man.
In the place of nation, small villages are born. Once there were kings and presidents, now only overlords and village leaders.
Bands of mutants roam the wastelands killing and pillaging. Several cryptic alliances have emerged from the darkness. Some
made up by “true” humans others by mutants only. Some seek to live in peace other to rule all. This is the world that was created
by hate and arrogance. This is the world you were born into and must fight to survive in.
On the following pages you will find helpful information to run a Hero system campaign using Gamma World created by TSR. Your find all the necessary information for character creation. I also give stats for the
monsters of Gamma World. Robots and technology will also be given. I will also be creating several plots and adventures for Gamma Hero.
In the dim past of what is now called the Black Years, mankind had built a world of wonder and glory. The world had consolidated
into several mighty nations, and seeking new frontiers, man had set out to explore the heavens. What catastrophe could devastate
such a powerful people none now know as the events are buried in the ashes of destruction? Legends persist, of course, but the
truth of these may never be known. Some hold that Man became too proud of his accomplishments, and the forces of the cosmos
sought to teach him a lesson. Others propose that wicked men came into power and chose a path of conquest. Still others believe
it was all the result of a colossal mistake!
The original material presented here, and on the following pages, are my own creation, intended for use with the Hero System. This material is not official, and has not been approved or
endorsed by DOJ, Inc.,dba Hero Games or Wizards Of The Coast